Medium Humanoid, Lawful Neutral
Armor Class 16 Studded Leather
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +7, INT +5
Skills Acrobatics +6, Arcana +5, Perception +4, Stealth +9
Damage Resistances Poison
Senses Passive Perception 14
Languages Thieves' Cant, Common, Elvish, Dwarfish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Spellcasting. The assassin is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The assassin has the following wizard spells prepared:

Cantrips (at will): fire boltlightmage handprestidigitation
1st level (4 slots): charm persondetect magicmagic missile
2nd level (3 slots): knocksuggestion
3rd level (3 slots): counterspellflynondetection
4th level (3 slots): greater invisibilityice storm
5th level (1 slot): cone of cold

Actions

Multiattack. The assassin makes two shortsword attacks and casts a cantrip.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus 7 (2d6) damage of one of the following types (assassin's choice): acid, cold, fire, force, or lightning.

Bo8tacul4r

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