Large Humanoid (Human, Shapechanger), Chaotic Evil
AC 14 (armor scraps) in humanoid form, 15 (natural armor) in wolf or hybrid form    Initiative +2 (12)
HP 95 (9d8 + 18)
Speed 40 ft., 30 in humanoid form, 40 in wolf or hybrid form
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 11 +0 +0
WIS 14 +2 +2
CHA 14 +2 +2
Skills Perception +6, Stealth +3
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60ft. Only in wolf or hybrid form; Passive Perception 16
Languages Common (can't speak in wolf form)
CR 7 (XP 2,900; PB +3)
Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Leader The werewolf's allies have Advantage on Attack rolls against any hostile creatures within 5 feet of the werewolf. 

Legendary resistance (2/day): If the werewolf fails a Saving Throw, it can choose to succeed instead. 

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

 
Legendary Actions

The werewolf has 3 Legendary Actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. The werewolf regains spent Legendary Actions at the start of its turn.

Claws: The werewolf makes one claw attack.
Leap : The werewolf moves up to its speed without provoking Opportunity Attacks.
Frenzy (Costs 2 Actions) : The werewolf makes one Claw attack against each creature within 5 ft. of it. 

Description

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Monster Tags: Shapechanger

Habitat: ForestHill

Buffito

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