Multiple Heads. The Avi-Palm has four heads each acting like a finger to the hand body. While it has more than one head, the Avi-Palm has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Each head takes up a quarter of the total health pool
Tight Clutch. While grappling a creature, it can move the creature without lowering it's movement
Grappler. The Avi-Palm has advantage on attack rolls against any creature grappled by it.
Grasp. The Avi-palm attempts to hold a creature with it's body. Melee Weapon Attack: +4 to hit, reach 10 ft., single target. Hit: 14(4d4+4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, the Avi-Palm can't constrict another target, and
Slam. One of the Avi-Palms heads slams on the ground. Melee Weapon Attack: +4 to hit, reach 10 ft., multi target. Hit: 9 (1d8+4) bludgeoning damage, the target must succeed a DC 14 Strength save or fall prone.
Multiattack. The Avi-Palm makes four slam attacks, one for each head
Gesture. The Avi-Palm to one of the following hand gestures, altering it's shape to adapt to it's current situation
- Palm. Basic open hand, all actions are available
- Fist. +4 to AC, in this form when grappling a creature, in this form fly speed is 0
- Chop. Slap-Back attack roll at advantage, fly speed doubled
- Point. Walk speed doubled, grapple DC reduced by 4
Slap-Back. If targeted by a ranged attack that is not piercing or slashing the Avi-Palm can use it's reaction to reflect the projectile back at the attacker as a ranged attack roll
Description
The Avi-Palm is an odd avian creature with four long bird heads and rounded body resembling a hand. Many believe they originate from the fey wild due to their odd nature and appearance, others suspect they are nothing but a fools work with nature. Nonetheless these feathery friends are capable of being formidable foes even without any grace or malice.
Art: @yoginnnnnn on Twitter
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