Multiattack. The assassin makes two attacks.
Shortbow +2. Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 10 (1d6 + 7) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Shortsword +1. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage, on a failed save (or a DC 19 Constitution saving throw, taking 42 (12d6) poison damage if using purple worm poison),or half as much damage on a successful save.
Acid Breath (Recharge 5–6). The blackspawn exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Blackspawn Assassins are spawn of Tiamat mixed with black dragon blood. They are elite assassins sent on the most dangerous missions. Their victims rarely see their death coming before the poisoned arrow finds its mark.
(The Blackspawn Raider has been adapted from Skather in the Red Hand of Doom page 116).
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