Action Surge (1/Day). Cavandril takes an additional action and bonus action.
Indomitable (3/Day). Cavandril can reroll a saving throw he fails. He must use the new roll.
Reflective Scales. Any time Cavandril is targeted by a magic missile spell, an Eldritch Blast, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, he takes half damage. On a 6, he is unaffected, and the effect is reflected back at the caster as though it originated from the Cavandril, turning the caster into the target.
Spellcasting. [Cavandril] is a 8-level spellcaster. His spellcasting ability is [CHA] (spell save DC 18, +8 to hit with spell attacks). [Cavandril] has the following [Paladin] spells prepared:
1st level (3 slots): [Command], [Thunderous Smite], [Wrathful Smite]
2nd Level (2 Slots): [Branding Smite], [Hold Person]
4th Level (1 Slot); [Staggering Smite]
All Radiant Damage is replaced by Necrotic Damage
Multiattack. Cavandril makes 4 attacks with either of his 2 weapons, summoning and dismissing them as needed
Wicked Flail. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 30 (3d6/2d4 + 12) [Bludgeoning (or Piercing) and Acid] damage. (Once per turn) If the target is a creature, the target must succeed on a DC 19 Constitution saving throw, or have their speed reduced by a number equal to half of the damage taken. This effect lasts until the start of Carvandril's next turn.
Relentless Spear. Melee/Ranged Weapon Attack: +9 to hit, range 80/160 ft., 1 target. Hit: 24 (1d12/2d4 +12 ) [Piercing and Acid] damage. If the target is a creature, Cavandril can attempt to harpoon the target with the spear. The target must succeed on a DC 19 Strength saving throw or be grappled. Once grappled the target can spend their action to attempt to escape the grapple. Cavandril can only have 1 target grappled at a time.
Acid Breath (Recharge 5–6). Cavandril breathes acid in a 30-foot cone. Each creature in the cone must make a DC 16 Dexterity saving throw, taking 29 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Violent Recall. Whenever the Relentless Spear is thrown, Cavandril can immediately have it teleport to his hands, or spend a bonus action to have it fly back in a straight line directly to him. Any creature in the 5ft. line must make a DC 16 Dexterity saving throw or be attacked by the spear. Any creature that is grappled by the spear goes with it.
Second Wind (3/Day). Cavandril taps into his reserves of strength and stamina to regain hit points. As a bonus action on his turn, he can regain hit points equal to 1d10 + 10 and his Charisma Modifier (+4).
Cavandril has 3 Reactions per round.
Retributive Strike. Whenever a creature attempts a melee attack on Cavandril, he can spend a reaction to make a single melee attack of his own, using either of his two weapons.
Unrelenting Conquerer (1/Day). Whenever Cavandril drops to 0 hit points, he can use his reaction to return to 30 hit points instead.
Meat Shield (3/Day). Whenever Cavandril is targeted by an attack (Melee or Ranged) and there is an additional creature within 5 feet of him, he can attempt to pull the creature in between himself and the attack. The target must succeed on a DC 20 Strength Saving throw or take the attack themselves.
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