| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 17 | +3 | +3 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Thermosense. The Coeurl is a dangerous predator that doesn't need to depend only on its keen sense of smell or eyesight to hunt. In closer range, the Coeurl is capable of sensing the body heat of its prey.
Displace Matter. The Coeurl is known for its innate ability to Displace Matter that it uses to misdirect attacks made at it. The Coeurl begins to blur in the eyes of its enemies, creating an illusion that it is standing 5-10 feet away from its actual location, causing any attack rolls against it to have disadvantage.
Multiattack. The Coeurl makes three attacks with its Tentacles.
Tentacles. Melee Weapon Attack: +8, reach 5 ft. Hit: 9 (1d8 + 5) bludgeoning damage.
Predator and the Prey (Recharge 4-6). A hunting Coeurl jumps towards its prey, knocks it to the ground, and attacks it with all three tentacles. The Coeurl jumps toward the target within the Coeurl's speed, then makes a melee weapon attack: +8 to hit, reach 5 ft. Hit: 27 (5d8 + 5) bludgeoning damage. The targetted creature must take a DC 15 Strength saving throw or take an additional 14 (2d8 + 5) piercing damage and be knocked prone.
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