Air Mastery. The Lyrythion is unaffected by wind-based effects and difficult terrain created by air or gas. It can manipulate minor gusts around it as part of its movement, allowing it to move silently or create small bursts of air.
Innate Spellcasting. The Lyrythion’s spell-casting ability is Charisma (spell save DC 13). It can cast the following spells:
At will: Dancing Lights, Guidance, Prestidigitation
3/day: Cure Wounds (2nd level), Calm Emotions, Faerie Fire
1/day each: Misty Step, Moonbeam
Fey Step (2/Day). The Lyrythion can teleport up to 30 feet to an unoccupied space it can see. When it teleports, it leaves behind glowing mist, and one creature within 5 feet of its original location must succeed on a DC 13 Dexterity saving throw or be dazzled (disadvantage on attack rolls) until the end of its next turn.
Soothing Aura. Friendly creatures within 10 feet of the Lyrythion gain advantage on saving throws against being frightened or charmed.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 4 slashing damage.
Tail Swipe (Recharge 4-6). The Lyrythion swings its shimmering tail, creating a gust of wind. Each creature in a 10-foot cone must succeed on a DC 13 Strength saving throw or be pushed 10 feet back and knocked prone.
Radiant Pulse (Recharge 5-6). The Lyrythion releases a burst of radiant energy. Each hostile creature within 15 feet must succeed on a DC 13 Constitution saving throw or take 3d6 radiant damage and be blinded for 1 round.
Description
As a juvenile, the Lyrythion is more independent and mischievous, enjoying aerial acrobatics and playful duels. It becomes a loyal guardian for its bonded companion, acting as both a protector and a symbol of the druid’s growing power. It can be a key figure in social situations, using its magical presence to awe or intimidate.
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