Large Construct, Unaligned
AC 13 (natural armor)    Initiative +3 (13)
HP 84 (8d10 + 40)
Speed 25 ft.
Mod Save
STR 17 +3 +3
DEX 9 −1 −1
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 9 (XP 5,000; PB +4)
Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Heated Form. A creature who touches the golem or hits it with a melee attack while within 5 feet of the golem takes 2 (1d4) Fire damage. In addition, nonmagical ammunition is destroyed immediately after hitting the golem and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the golem and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.

Actions

Multiattack. The golem makes two Slam attacks.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (3d6 + 3) Bludgeoning damage plus 2 (1d4) Fire damage. 

Fireball (1/Day). The golem casts the Fireball spell at 8th level, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Bonus Actions

Entrap  (3/Day). Strength Saving Throw: DC 15, one Large or smaller creature the golem hit with a Slam attack on its turn. Failure: The target has the Grappled condition (escape DC 15), and the target takes 5 (1d10) Fire damage at the start of each of its turns while Grappled. The golem can only make one Slam attack while it has a creature Grappled.

Habitat: Any

TheBooksDoctor

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