Huge Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 275 (20d10 + 25)
Speed 20 ft., Fly 80 ft.
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +7
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). If the wyvern fails a saving throw, it can choose to succeed instead.

If it uses this Trait, some of its scales shatter, reducing its AC by 1 for 1D6 Days.

Actions

Multiattack. The wyvern makes three attacks: two with its bite and one with its stinger. While flying, it can use its claws in place of its bite.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 5) piercing damage. The target must make a DC 15 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If this Attack crits, the target is impaled and becomes grappeled and restrained until the end of its next Turn. It takes the Poison damage again at the start of its turn and has disadvantage on the saving throw.

Bonus Actions

Frightful Roar. Upon reaching fifty percent HP, the wyvern lets out a terrifying roar. All creatures within 120 feet that can hear it must succeed a DC 15 Wisdom Save or be frightend of the wyvern for one minute. A creatures can repeat the save at the end of each of its Turns.

Rapid Descent. If the wyvern flys at a target in a straight Line for at least 35 feet, the target must succeed a DC 14 Dexterity Saving Throw or be knocked prone. If the wyvern uses this Action, it can only make one bite Attack until the end of its Turn.

Legendary Actions

The wyvern can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wyvern regains spent legendary actions at the start of its turn.

Wing Blast. The wyvern flaps its Wings and creates strong Wind in a 20 foot cone infront of him. Targets Hit must succeed a DC 14 Strength or Dexterity Saving throw or be knocked prone.

Bite Attack. The wyvern makes a bite attack. (uses two actions)

Move. The wyvern can move up to half of its speed without provoking attacks of opportunity 

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.

Habitat: CoastalHillMountain

Br0dyss3us

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