Medium Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 126 (18d8 + 54)
Speed 40 ft., Fly 40 ft.
STR
22 (+6)
DEX
17 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
22 (+6)
CHA
14 (+2)
Saving Throws STR +10, CON +7, WIS +10
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Death Throes. When the zythar dies, it explodes, and each creature within 30 feet of it must make a DC 17 Dexterity saving throw, taking 36 (12d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried.

Fiery Body. A creature that touches the zythar or hits it with a melee attack while within 5 feet of it takes 9 (3d6) fire damage.

Actions

Multiattack. The zythar makes two fiery slam attacks or uses its fire bolt twice.

Fiery Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 26 (4d8+6) fire damage. If the zythar hits the attack, it can teleport up to 20 feet to an unoccupied space it can see.

Fire Bolt. Ranged Spell Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (6d6+6) fire damage. A creature hit by this attack takes 9 (3d6) fire damage at the start of its turn until it uses its action to douse the fire.

Monster Tags: Demon

Habitat: Planar (Abyss)

banicleloves_hookhorror

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