Small Celestial, Chaotic Good
AC 16    Initiative +2 (12)
HP 102 (12d8 + 36)
Speed 30 ft., Fly 40 ft.
Mod Save
STR 12 +1 +1
DEX 18 +4 +7
CON 16 +3 +3
Mod Save
INT 14 +2 +2
WIS 16 +3 +6
CHA 20 +5 +8
Skills Acrobatics +8, Insight +7, Performance +9, Persuasion +9
Resistances Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Charmed, Frightened
Gear A golden, heart-shaped crossbow that grants the following benefits: • Grants a +2 bonus to attack and damage rolls made with this weapon. • Once per long rest, the wielder can fire a Love Arrow (as described above). • If the wielder is in love (determined by the DM), they gain advantage on Charisma (Persuasion) checks while holding the crossbow.
Senses Darkvision 60ft; Passive Perception 14
Languages Common Celestial, Sylvan, Common, telepathy 60 ft.
CR 6 (XP 2,300, or 100 in lair; PB +3)
Traits

Flying Grace. Cupid has a flying speed of 40 ft. and can hover.

Magical Arrows. Cupid's arrows are infused with magic. He can choose to shoot a Love Arrow, which charms creatures, or a Heartbreaker Arrow, which deals psychic damage.

Spellcasting. Cupid is a 10th-level spellcaster. His spell casting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). He has the following Bard spells prepared:

• Cantrips (at will): Vicious Mockery, Minor Illusion, Prestidigitation

• 1st level (4 slots): Charm Person, Faerie Fire

• 2nd level (3 slots): Suggestion, Hold Person

• 3rd level (3 slots): Hypnotic Pattern, Counter-spell

• 4th level (3 slots): Greater Invisibility, Confusion

• 5th level (2 slots): Dominate Person

Actions

Multiattack. Cupid makes two attacks: one with his crossbow and one with his dagger.

Love Arrow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one creature. Hit: 14 (2d8 + 5) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. The target regards the nearest creature as its beloved (harmless).

Heartbreaker Arrow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one creature. Hit: 18 (2d10 + 5) psychic damage. If the target is charmed, it suffers double damage from this attack.

Dagger of Devotion. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) radiant damage.

 

Bonus Actions

Winged Evasion. Cupid disengages or dashes as a bonus action using his wings, moving up to half his flying speed without provoking opportunity attacks.

Heart’s Whisper. Cupid targets one creature within 30 feet that can hear him and speaks in a sultry, enchanting voice. The target must succeed on a DC 16 Wisdom saving throw or become distracted until the start of Cupid’s next turn, giving disadvantage on the next attack roll it makes.

Playful Prank. Cupid can use a bonus action to momentarily vanish in a swirl of pink mist and reappear 10 feet away in an unoccupied space he can see. This movement does not provoke opportunity attacks.

 

 

Reactions

Lover's Spite. When an enemy charmed by Cupid is hit by an attack, Cupid can use his reaction to make the attacker take 2d8 psychic damage.

 

Description

Cupid is a mischievous but well-meaning entity, appearing as a short, cherubic humanoid with golden wings and a heart-shaped crossbow. His purpose is to spread love and chaos, but his playful nature often leads to unintended consequences.

 

Lair and Lair Actions

Cupid’s lair is a floating heart-shaped palace in the Feywild, filled with illusions of romantic scenery.

Lair Actions (Initiative 20, losing ties):

• Arrow Storm: Cupid summons illusory arrows that rain down, forcing all creatures in a 30-foot radius to make a DC 16 Dexterity saving throw, taking 14 (4d6) piercing damage on a failure.

• Fickle Love: Cupid changes the charmed conditions target of any creature affected by his magic.

• Heart’s Desire: A random creature sees an illusion of its greatest romantic longing, forcing a DC 15 Wisdom saving throw or becoming Stunned until the end of its next turn.

 

Monster Tags: fey

Habitat: Planar (Feywild)Urban

K_S_0123

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