| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 10 | +0 | +0 |
| CON | 23 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 20 | +5 | +5 |
| CHA | 16 | +3 | +3 |
Legendary Resistance (4/Day, or 5/Day in Lair). If Juiblex fails a saving throw, it can choose to succeed instead.
Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature's next turn.
Demonic Restoration. If Juiblex dies outside the Abyss, its body dissolves into ichor, and its gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon Attack: +14 to hit, reach 10 ft. or 60/120 ft., one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex's body, where the corpse is dissolved after 1 minute.
Eject Slime (Recharge 5–6). Juiblex spews corrosive slime at a creature within 60 feet. The target must make a DC 21 Dexterity save, taking 84 (12d10) acid damage on a failure. On a hit, any metal armor or weapon it wears or carries takes a permanent −1 penalty to AC or damage rolls. This penalty worsens with each exposure (destroyed at −5) and can be repaired with mending.
Spellcasting. Juiblex casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At will. Acid Splash (5d6 version), gaseous form, detect magic
Acidic fluids. Juiblex uses spellcasting to cast Acid Splash (5d6 version).
Acidic Horror. Upon taking damage from an attack, Juiblex moves up to his movement speed towards the attacker, and makes a Acid Lash attack.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, Juiblex can expend a use to take one of the following actions. Juiblex regains all expended uses at the start of each of his turns.
Acid. Juiblex makes one acid lash attack.
Slippery Slime (1/Round). Juiblex slimes a 10-foot square of ground within 120 feet. Creatures in the area must make a DC 21 Dexterity save or fall prone and slide 10 feet in a random direction (d8). A creature entering or ending its turn in the slime repeats the save. The slime lasts 1 hour or burns away in 1 round if set on fire. Creatures in burning slime take 22 (4d10) fire damage at the start of their turn.
Sticky Slime (1/Round). Juiblex slimes a 10-foot square of ground within 120 feet. Creatures in the area must make a DC 21 Strength save or become restrained. A creature entering or ending its turn in the slime repeats the save. Restrained creatures remain stuck until they leave the area or break free (DC 21 Strength check, action). The slime lasts 1 hour or burns away in 1 round if set on fire. Creatures in burning slime take 22 (4d10) fire damage at the start of their turn.
Description
Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn't care about the plots and schemes of others of its kind. It exists only to consume, digesting and transforming living matter into more of itself.
A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.
Lair and Lair Actions
Juiblex's principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange organic forms rise from the oceans of ooze at Juiblex's command.
Regional Effects. The region containing Juiblex's lair is warped by its magic, creating one or more of the following effects:
Acidic Water. Small bodies of water within 1 mile of the lair become highly acidic, corroding any object that touches them. A creature that drinks the water must succeed on a DC 15 Constitution save or be poisoned.
Corrupted Nature. Within 1 miles of the lair, all Wisdom (Medicine) and Wisdom (Survival) checks have disadvantage.
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Posted Feb 14, 2025Here is the 4th Demon Lord in my series of reworking Demon Lords to the 2024 rules! I really like this one, however I'm considering whether his two slime legendary actions need to be restricted more than just 1/round since they last for a while. I feel it could get out of hand. I will have to test this out on my party! Let me know if you have any suggestions.
Thank you!