| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +9 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +8 |
| WIS | 20 | +5 | +5 |
| CHA | 20 | +5 | +10 |
Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune
Guide. The ability to guide the people into the afterlife. He goes to the spiritual realm and walks them to the light, a true freedom.
Multiattack. The deva makes two melee attacks.
Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Elemental Burst. Dvalin turns into his true form. His swings down and strikes.18 [rollable](2d20+1);{"diceNotation":"2d20+1"rollType":"roll","rollAction":"Thorn Whip"}{/rollable} hit points and is unconscious.
Description
Archons are leaders of their lands in Teyvat. There are Cryo (frost giants), Pyro (fire), Hydro (water), Anemo (air), Geo (stone giants), Dendro (earth), Electro (storm giants). They all follow the rules of Celestia and the Heavenly Principals. There are Louis; Dendro archon of Mondstadt, Salem; Hydro archon of Liyue, Furina; Geo archon of Fontaine, Ei; Electro archon of Inazuma, Lesser Lord Kusanali; Anemo archon of Sumeru, and Mavuika; Pyro archon of Natlan.
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