Medium Elemental (Air, Earth, Fire, Frost Giant, Stone Giant, Storm Giant, Water), Unaligned
AC 17 classic armour    Initiative +3 (13)
HP 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft., Climb 10 ft.
Mod Save
STR 18 +4 +9
DEX 18 +4 +4
CON 18 +4 +4
Mod Save
INT 17 +3 +8
WIS 20 +5 +5
CHA 20 +5 +10
Skills Insight +9, Intimidation +7, Perception +9
Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Truesight; Passive Perception 19
Languages All, Celestial it's real life equivalent is french, Telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune

Guide. The ability to guide the people into the afterlife. He goes to the spiritual realm and walks them to the light, a true freedom.

Actions

Multiattack. The deva makes two melee attacks.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Elemental Burst. Dvalin turns into his true form. His swings down and strikes.18 [rollable](2d20+1);{"diceNotation":"2d20+1"rollType":"roll","rollAction":"Thorn Whip"}{/rollable} hit points and is unconscious.

 

Description

Archons are leaders of their lands in Teyvat. There are Cryo (frost giants), Pyro (fire), Hydro (water), Anemo (air), Geo (stone giants), Dendro (earth), Electro (storm giants). They all follow the rules of Celestia and the Heavenly Principals. There are Louis; Dendro archon of Mondstadt, Salem; Hydro archon of Liyue, Furina; Geo archon of Fontaine, Ei; Electro archon of Inazuma, Lesser Lord Kusanali; Anemo archon of Sumeru, and Mavuika; Pyro archon of Natlan.

Monster Tags: Angel

Habitat: Any

erintobiasrodgers

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