AC
14
(natural armor)
Initiative
+2 (12)
HP
85
(9d10 + 36)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 9 | −1 | −1 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Necrotic, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Common plus two other languages but can’t speak
CR
7 (XP 2,900; PB +3)
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two Slam attacks.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 17 (2d10 + 6) Bludgeoning damage.
Bonus Actions
Toxic Claw. Constitution Saving Throw: DC 15, one creature that the golem has hit with a Slam attack on its last turn. Failure: The target takes 7 (2d6) Poison damage, and its Strength score is reduced by 1d4 for one minute or until the golem dies. Success: Half as much damage and the target's Strength score is not reduced.
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