Medium Humanoid (Human), Any Neutral Alignment
Armor Class 19 Enforcer Authority Plate
Hit Points 65 (3d12 + 5)
Speed 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +7, DEX +7, CON +7, INT +5
Senses Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Superior Allegiance. Authority Enforcer will never surrender.

Superior Defensive Guard. Attempts to hit an Authority Enforcer with a melee attack and the hit dice was 1-11, it will automatically Feint.

National Heritage. Authority Soldiers are less likely to help non-humans, especially in combat—disadvantages of any charisma roll against them, if not human.

Actions

Enforcer Swing. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) Slashing damage.

Enforcer Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Bludgeoning damage. Causes target to be in prone.

Bonus Actions

Stand Guard. Gives a bonus of 3 AC if the Authority Enforcer didn’t attack this round.

Reactions

Feint. Ready up before melee attack hits. If successful in defense, they perform Enforcer Swing back to the attacker. Afterwards, they will perform an Enforcer Kick.

Notify. Tells a fellow Authority Soldier besides them to attack the enemy while still taking the hit. The ally attack will have a (-3) to their hit dice.

Description

Authority Captain Rank+

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2025 2:17:05 PM
7
0
5.E
Coming Soon

Monster Tags: humanoidHuman

Habitat: Any

Calamity3414

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