Superior Allegiance. Authority Enforcer will never surrender.
Superior Defensive Guard. Attempts to hit an Authority Enforcer with a melee attack and the hit dice was 1-11, it will automatically Feint.
National Heritage. Authority Soldiers are less likely to help non-humans, especially in combat—disadvantages of any charisma roll against them, if not human.
Enforcer Swing. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) Slashing damage.
Enforcer Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Bludgeoning damage. Causes target to be in prone.
Stand Guard. Gives a bonus of 3 AC if the Authority Enforcer didn’t attack this round.
Feint. Ready up before melee attack hits. If successful in defense, they perform Enforcer Swing back to the attacker. Afterwards, they will perform an Enforcer Kick.
Notify. Tells a fellow Authority Soldier besides them to attack the enemy while still taking the hit. The ally attack will have a (-3) to their hit dice.
Description
Authority Captain Rank+
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/14/2025 2:17:05 PM
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7
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0
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5.E
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Coming Soon
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