Large Construct, Lawful Neutral
Armor Class 18 Natural Armor
Hit Points 124 (17d10 + 36)
Speed 60 ft., Walk 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, DEX +5, CON +6
Damage Vulnerabilities Acid, Lightning
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Psychic
Senses Blindsight, Passive Perception 7
Languages common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Construct: The Clockwork Dragon does not need to breathe.

Weak Points. AC 20, 25 HP each. (DC 16 Perception/Insight to notice.) Between the wings and underneath the jaw there are gear systems that, if destroyed, will inhibit the respective flight and fire breath capabilities of the Clockwork Dragon.

Actions

Multiattack. The Clockwork Dragon makes two attacks, one with its blade tail and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 17 (4d6 + 4) piercing damage. 

Blade Tail. RangedWeapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 14 (3d6 + 4) slashing damage.

Fire Breath (pool of 10d6, regain 3d6 every turn) The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking Xd6 damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. When another creature damages you with a melee attack, you can use your reaction to make a Save to halve the damage from that one attack.  The DC equals 10 or half the damage you take, whatever is higher.

 Tail Shove: As a Bonus Action you may use your tail (with a reach of 15 ft.) to shove one enemy to the ground (DC 14 Dex save)

Legendary Actions

 

Fan Blade Defense. On initiative 20 of the 2nd round the Clockwork Dragon ejects blades from rows along its tail in a 360 degree circle. Enemies within 30 ft. must make a DC 14 Dex save or Take 2d6 +4 piercing damage. Enemies further than 30 ft. have advantage on the save.

Gleaming Wings. Once the Clockwork Dragon is below half health (60hp) it takes to the skies and flies towards the sun. Positioning itself between its enemies on the ground and the sun above, all ranged attacks against the Clockwork Dragon have disadvantage if they are within 50 ft. of the exact spot on the ground the Dragon is above.

Last Ditch Effort. Once the Dragon is at 20 hp or below, it will attempt to dive-bomb a PC,  grapple it (Contested Strength Check) and fly away with them. 

Description

These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as being capable of wholly independent reactions to potential threats.

Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning damage, depending on their makers’ whims.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2019 10:33:36 PM
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Coming Soon

Monster Tags: construct

TachyonicKronic

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