Armor Class
15
Natural armor
Hit Points
107
(12d10 + 41)
Speed
STR
17
(+3)
DEX
5
(-3)
CON
12
(+1)
INT
9
(-1)
WIS
8
(-1)
CHA
3
(-4)
Saving Throws
STR +6
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Turn Over. The arcane roller moves 5 feet and rolls onto a new face, triggering the corresponding spell at its lowest level, targeting a random creature within range. It can only roll onto sequential faces (1 to 2, 2 to 1, and so on, including 12 to 1). If it moves into a creature's space, that creature must make a Dexterity saving throw (DC 15) or take 2d8 + 3 bludgeoning damage and be restrained until the arcane roller moves again. The spell save DC is 16.
Description
A roughly spherical construct with twelve separate faces, each of which has an arcane rune carved into it. It has no will of its own and simply carries out its last instructions until it is disabled or given new orders by its master.
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