| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Eager. The fanatic has Advantage on Dexterity (Initiative) rolls.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 fr. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Warrior fanatics are hopelessly enthralled by the thrill of battle. Forgoing more traditional disciplines of the martial arts, they wade wildly into combat, often losing themselves to bloodlust.
Most fanatics tend to populate less civilized lands, and often are found within tribal communities, acting as protectors, hunters, and even raiders.
Previous Versions
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6/13/2024 3:10:31 PM
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