Armor Class
14
Natural armour
Hit Points
60
(5d12)
Speed
120 ft., Climb 30 ft., Burrow 60 ft., Walk 60 ft.
STR
10
(+0)
DEX
14
(+2)
CON
8
(-1)
INT
18
(+4)
WIS
7
(-2)
CHA
10
(+0)
Saving Throws
INT +7
Senses
Darkvision 60 ft cube, Passive Perception 11
Languages
All Andrenidae can only communicate by dancing
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Burrow. Can burrow leaving 10 ft tunnels in its wake.
Actions
Sting. Melee Attack: +1 to hit, reach 3 ft, 1 target. Hit: 8 (1d8) piercing damage.
Ram. Melee Attack: +5 to hit, reach 10 ft, 6 targets. Hit: 12 (1d12) bludgeoning damage.
Bite. Melee attack +2 to hit, reach 1 ft, 1 target. Hit: 20 (2d10) piercing damage
Legendary Actions
For every legendary action it must consume 5 litres of nectar.
Swarm (Costs 2 action). For 1 turn it creates (1d4) clones of itself.
Description
A large grey bee.
Lair and Lair Actions
A large complex of tunnels and caves.
Lair Actions
While in the tunnels On initiative count 10 (losing initiative ties), the Ashy mining beast takes a lair action to cause one of the following effects;
- The tunnel layout changes.
- The tunnels slowly fill with sticky nectar making all surfaces difficult terrain.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/23/2019 12:46:11 AM
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8
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1
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Coming Soon
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