Limited Telepathy: Can magically communicate ideas, emotions, and images telepathically to friendly targets within 100ft of it that can understand a language.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5ft., oneTarget. Hit: 8 ( 1d6+4) piercing damage. The target must succeed a DC13 Constitution save or be poisoned for 1hr. Failing by 5 or more causes the target to fall unconscious until damaged or another creature uses an action to wake it.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 20 (6d6) fire damage on a failed save, or half as much damage on a successful one. This can only be used once per long rest.
Description
A demi dragon is a Pseudodragon that has been Blessed by Bahamut. These creatures are given the chance to prove themselves through great deeds to become true dragons. Once blessed the Demidragon grows to a medium size and gains some traits of a true dragon.
Lair and Lair Actions
Demi-Dragons tend to stick with adventurer parties in search of great deeds to earn their final change into a true dragon.
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