Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one creature. Hit: 3 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 2 (1d4) cold damage and is paralyzed until the end of its next turn.
Description
Standing about 3 feet tall with a distinct blue hourglass on its back, the clockspinner is known to ravage caverns, tundra, and occasionally sewers. Its venom, which is cold to the touch, is known to freeze its victims in time, only snapping back to reality once the venom has worn out. Its venom, which goes through the system quickly, is coveted by enchanters and rangers alike.
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