| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +4 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 10 | +0 | +0 |
Amphibious. The dragon can breathe air and water.
Detect Intelligence. The dragon magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.
Stolen Body. An intellect devourer possesses the dragon, having consumed its brain, and teleported inside its skull. While there, the intellect devourer has Total Cover against attacks and other effects originating outside the dragon. It knows everything the dragon knew. If the dragon dies, the intellect devourer must leave it. The intellect devourer is also forced out if the dragon regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the dragon, teleporting to the nearest unoccupied space within 5 feet of it. The dragon then dies unless its brain is restored before the end of the intellect devourer’s next turn.
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 (1d4) Psychic damage.
Psionic Breath (Recharge 5–6). Intelligence Saving Throw: DC 11, each creature in a 15-foot-long, 5-foot-wide Line. Failure: 22 (5d8) Psychic damage. Success: Half damage.
Description
A Brainling Dragon is a mutated Intellect Devourer who has adapted to steal bodies of dragon wyrmlings, often the wyrmlings of dragons captured by mind flayers that were turned into elder brain dragons.
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