Medium or Small Monstrosity, Any Neutral Alignment
AC 12 Natural    Initiative +2 (12)
HP 12 (3d6 + 1)
Speed 15 ft., Swim 60 ft., Walk 60 ft.
Mod Save
STR 15 +2 +2
DEX 15 +2 +4
CON 10 +0 +2
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 7 −2 −2
Skills Perception +14
Vulnerabilities Fire, Lightning, Radiant, Thunder
Resistances Poison
Immunities Acid, Bludgeoning, Cold, Force, Piercing, Psychic; Blinded
Senses Blindsight 150 ft; Passive Perception 8
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Unless this creature took Fire, Lightning Thunder, or Radiant damage before the start of its turn, this creature regains 2d4 HP at the start of its turn.

When this creature drops below 0 HP, unless by Fire, Lightning, Thunder, or Radiant damage, this creature makes a CON save with a DC of the damage taken + 5, if passed, the creature now has 1 HP.

The Amalgamate uses Echolocation to see and maneuver around its environment.

Actions

Multi Attack. The Amalgamate can make two Swipe attacks per turn

Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 1) Bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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