Medium Construct, Lawful Neutral
Armor Class 12 Natural Armor
Hit Points 8 (1d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +3
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Invisible, Poisoned
Senses Passive Perception 3
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Alarm. If the watcher sees an enemy, then all allies of the watcher that can see or hear it are automatically alerted to the enemy's position.

 

Actions

Action Name. Enter the description for your action.

Slam. Melee Weapon Attack: +1 to hit, reach 5ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.

Blinding pulse (Recharge 5-6). The watcher emits a blind flash of light in a 30-foot cone. Each creature in that area must make a DC 8 Dexterity saving throw or be blinded until their next turn.

Description

Watchers are weak constructs that slightly resemble bipedal saurians. Its most prominent feature is the central eye in the middle of its head, used to spot enemy's and alert their location to their allies. It has armor plating around its head and most of its torso, but almost everything else is barely protected or just left uncovered.

Monster Tags: construct

Habitat: Any

Andorn527

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