Large Fiend (Shapechanger), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 68 (14d12 + 30)
Speed 90 ft., Fly 60 ft., Swim 70 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws INT +7, WIS +7
Skills Deception +19, Intimidation +15, Perception +15, Sleight of Hand +12, Stealth +17
Damage Resistances Fire
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Charmed, Frightened
Senses Truesight, Passive Perception 15
Languages All, Common Fluent in all languages, even those long dead.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Shapechange. The User alters his/her shape and form, able to take the appearance of any creature the user has come into contact with.

Ture sight. Able to discern falsehoods at a glance, allowing the user to tell apart reality from fantasy without an investigation check.

Actions

Claws. Melee Weapon Attack: +4 to hit, within 5 FT, one target. Hit: 10 (2d8 + 4) Slashing damage plus 4 (2d6) Shadow damage.

Phase shift. Once per enemy attack phase, the user may temporarily slide in and out of reality and automatically evade one attack.

Reactions

Void Gaze. The user stares into the victims soul and attempts to drown them in spiraling nightmares, the victim must roll a wisdom saving throw. if it rolls anything lower than a 13, the victim becomes incapacitated and suffers 1d6 in shadow damage every turn. Before the start of the victims turn, the victim must roll a wisdom check, if the roll is a 13 or higher, the effect ends.

Shadow Bindings. The user attempts to ensnare all enemies within an 70 ft. radius with bindings of shadow energies, all enemies affected must make a strength saving throw. If the roll is not 14 or higher, all enemies are rooted and have their movement phases prevented. Each enemies turn, each enemy must make a strength check, if the roll is 14 or higher, the effect ends for that enemy. 

Monster Tags: DemonShapechangerHumanhalf-elf

ArnoldSunstrider

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