Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Berserk. Whenever the claytor starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Multiattack. The claytor makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Description
just a normal piece of clay, right? Wrong. when molded to something, the Claytor comes to life and attacks (only attacks creator, and once the creator is dead it turns back into normal clay and so on and so on).
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