AC
12
Initiative
+2 (12)
HP
13
(1d4)
Speed
40 ft., Beelings can walk, but prefer flying, often hovering in the air, flying between trees, or hitching a ride on a companion
, Climb 40 ft. Beelings will often climb trees, as a way of resting from flying, or to get food., Fly 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 13 | +1 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Skills
Perception +3, Stealth +4, Survival +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
2 (XP 450; PB +2)
Traits
Fly. Beelings can fly, reaching up to 50 feet per round. They can fly for very long amounts of time, often just hovering in the air, but do need to rest on trees or compaions from time to time.
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 ( 1d6 + 2 ) piercing damage, and the target must succeed on a DC 11 Constitution saving throw taking 10 ( 3d6 ) poison damage on a failed save, or half as much damage on a successful one.
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