Medium Undead (Lizardfolk), Unaligned
Armor Class 15 (natural armor, shield)
Hit Points 41 (5d10 + 15)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
7 (-2)
CHA
5 (-3)
Skills Perception +3, Stealth +2, Survival +5
Senses Passive Perception 8
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. blighted lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.  1d4 necrotic damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage. 1d4 necrotic damage.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.  STR DC 13 or be knocked back 5 feet.

Description

Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.  The blighted versions have a crown of thorns digging into their skulls with droplets of red sap dripping from their eyes and mouth.

Habitat: ForestSwamp

cdpeyton

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