Large Aberration, Any Alignment
AC 15 (natural armor)    Initiative +13 (23)
HP 200 (20d10 + 1)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 20 +5 +5
CON 20 +5 +9
Mod Save
INT 10 +0 +0
WIS 16 +3 +7
CHA 7 −2 +2
Senses Darkvision 120 ft; Passive Perception 13
Languages None
CR 12 (XP 8,400; PB +4)
Traits

Alien Mind. The Bagman's mind is clouded to normal creatures. Intelligence Saving Throw; DC 15, a creature that attempts to read the Bagman's mind. Failure; The target is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Amorphous. The Bagman can move through a space as narrow as 1 inch wide without squeezing.

Grappler. The Bagman has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack. The Bagman uses its despondent wail if available and then makes three attacks, two with its claws and one with its bite.

Draining Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage. Constitution Saving Throw; DC 16. Failure; The target gains one level of exhaustion.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) slashing damage. If the target is a medium or smaller creature, it has the Grappled (escape DC 16) from one of two claws.

Despondent Wail (1/Day). Constitution Saving Throw; DC 16, all creatures within 120 feet of the Bagman who can hear. Failure; The target becomes frightened of the Bagman and repeats the save at the end of each of its turns, ending the effect on a success. After 1 minute, it succeeds automatically. Success; The target becomes immune to this ability for 24 hours.

Bonus Actions

Shadow Step. The Bagman can teleport along with one creature it is grappling to a space within 30 feet that is not in an area of bright light.

Monster Tags: NPC

Javelin4646

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