| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 15 | +2 | +4 |
Magic Resistance. The bajang has advantage on saving throws against spells and other magical effects.
Symbiosis. The bajang‘s life force is tied to one specific tree in its territory. If this tree is destroyed, the bajang also dies. Otherwise, when it is reduced to 0 hit points, the bajang returns to its tree for 3 x 1d10 days, after which it regains all its hit points.
Multiattack. The bajang makes two Talon attacks, and can replace one attack with a use of Steam Breath if available.
Talon. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Poison damage, and the target subtracts 1d4 from the next attack roll or d20 Test it makes.
Steam Breath (Recharge 6). Dexterity Saving Throw: DC 12, 15-foot cone. Failure: 10 (3d6) Fire damage. Success: Half damage.
Spellcasting. The bajang casts the following spells without Material components, using Charisma as its spellcasting ability (spell save DC 12):
At Will: Dancing Lights
3/Day Each: Augury, Gust of Wind, Hold Person
Shape-Shift. The bajang shape-shifts into a Small wildcat, or it returns to its true Fey form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Comments