Small Humanoid, Chaotic Evil
AC 12    Initiative +2 (12)
HP 22 (4d6 + 8)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 14 +2 +4
Mod Save
INT 10 +0 +0
WIS 7 −2 −2
CHA 17 +3 +5
Skills Intimidation +5
Resistances Poison
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Draconic, Goblin
CR 3 (XP 700; PB +2)
Traits

Spellcasting. The goblin is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following sorcerer spells prepared:

Cantrips (at will): dancing lights, infestation, mage hand, poison spray, prestidigitation

1st level (4 slots): magic missile, shield, sleep

2nd level (3 slots): dragon's breath (poison), vortex warp

Metamagic (4/Long Rest). The goblin is a 4th level sorcerer, and has the following metamagic options prepared:

  • Empowered Spell. When the goblin rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 of the damage die, taking the new rolls instead. The goblin can use this metamagic option even if it has already used another metamagic during the casting of the spell.
  • Quickened Spell. When the goblin casts a spell as an action, it can spend 2 sorcery points to instead cast the spell as a bonus action.
Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage plus 2 (1d4) Poison damage. Precise. This weapon hits critically on a roll of 19 or lower.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2025 4:07:30 PM
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2/16/2025 4:11:17 PM
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VikinYngof

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