AC
12
Initiative
+2 (12)
HP
22
(4d6 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 7 | −2 | −2 |
| CHA | 17 | +3 | +5 |
Skills
Intimidation +5
Resistances
Poison
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common, Draconic, Goblin
CR
3 (XP 700; PB +2)
Traits
Spellcasting. The goblin is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): dancing lights, infestation, mage hand, poison spray, prestidigitation
1st level (4 slots): magic missile, shield, sleep
2nd level (3 slots): dragon's breath (poison), vortex warp
Metamagic (4/Long Rest). The goblin is a 4th level sorcerer, and has the following metamagic options prepared:
- Empowered Spell. When the goblin rolls damage for a spell, it can spend 1 sorcery point to reroll up to 3 of the damage die, taking the new rolls instead. The goblin can use this metamagic option even if it has already used another metamagic during the casting of the spell.
- Quickened Spell. When the goblin casts a spell as an action, it can spend 2 sorcery points to instead cast the spell as a bonus action.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage plus 2 (1d4) Poison damage. Precise. This weapon hits critically on a roll of 19 or lower.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/16/2025 4:07:30 PM
|
2
|
0
|
--
|
Coming Soon
|
|
|
2/16/2025 4:11:17 PM
|
2
|
0
|
--
|
Coming Soon
|
Comments