Small Humanoid (Goblinoid), Chaotic Evil
AC 14 (leather armor)    Initiative +2 (12)
HP 22 (5d6 + 5)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 17 +3 +5
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 15 +2 +2
CHA 8 −1 −1
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 16
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions

Dagger. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. Precise. This weapon hits critically on a roll of 19 or lower.

Slayer's Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage. Accurate. When the goblin misses a creature with this bow, its next attack roll with this weapon against the same target before the end of the goblin's next turn has +2 added to the roll. Deadly. When this bow deals critical damage, roll an additional damage die. Overdraw. By spending 30 feet of its movement, the goblin can add an additional 1d6 to the damage dealt by this bow's next attack before the end of its turn.

Bonus Actions

Canny Perception. The goblin makes a Perception check.

Nimble Escape. The goblin takes the Disengage or Hide action.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2025 8:49:38 PM
4
0
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Coming Soon
2/16/2025 4:23:39 PM
2
0
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Coming Soon
VikinYngof

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