| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 30 | +10 | +10 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Non-Sentient Conditions that require a brain or thought don't work.
Turret Ranged Weapon Attack: +10 to hit, range 120 ft., 1 target. Hit: 12 (2d12) Piercing damage.
Conductor Turret Ranged Weapon Attack: +10 to hit, range 120 ft., 1 target. Hit: 10 (2d10) Lighting damage. A hit target receive 1d6 damage on their next turn.
Missile Launcher Ranged Weapon Attack: +10 to hit, range 120 ft., 1 target. Hit: 10 (2d10) Fire damage. Creatures in 10 foot radius of the target must make a DC 17 dexterity saving throw or receive 1d10 Fire damage.
Repair 3-4 Gain 1d12 Hit Points. You can only do this 3-4 times.
Description
It's an airship. You can add beings onto it, but it can just act as an enemy, taking down the crew with it. Also, the acrobatics check is supposed to be a -3.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/16/2025 3:46:15 PM
|
1
|
1
|
2024
|
Coming Soon
|
|
|
2/16/2025 4:42:39 PM
|
1
|
1
|
2024
|
Coming Soon
|
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