Huge unknown
AC 24 Plate    Initiative +5 (15)
HP 100 (9d12 + 36)
Speed 90 ft.
Mod Save
STR 30 +10 +10
DEX 30 +10 +10
CON 30 +10 +10
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Skills Acrobatics −3
Resistances Bludgeoning
Senses Passive Perception 20
Languages None
CR 5 (XP 1,800; PB +3)
Traits

 Non-Sentient Conditions that require a brain or thought don't work.

Actions

Turret Ranged Weapon Attack: +10 to hit, range 120 ft., 1 target. Hit: 12 (2d12) Piercing damage.

Conductor Turret Ranged Weapon Attack: +10 to hit, range 120 ft., 1 target. Hit: 10 (2d10) Lighting damage. A hit target receive 1d6 damage on their next turn.

Missile Launcher Ranged Weapon Attack: +10 to hit, range 120 ft., 1 target. Hit: 10 (2d10) Fire damage. Creatures in 10 foot radius of the target must make a DC 17 dexterity saving throw or receive 1d10 Fire damage.

Bonus Actions

Repair 3-4 Gain 1d12 Hit Points. You can only do this 3-4 times.

Description

It's an airship. You can add beings onto it, but it can just act as an enemy, taking down the crew with it. Also, the acrobatics check is supposed to be a -3.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2025 3:46:15 PM
1
1
2024
Coming Soon
2/16/2025 4:42:39 PM
1
1
2024
Coming Soon
Jas16355

Comments

Posts Quoted:
Reply
Clear All Quotes