Armor Class 13
Hit Points 25 (8d8)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Nature +4, Survival +5
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Grappled, Prone, Restrained
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Natures Embrace. This Creature has the below features due to their connection to nature.
- Can use an action to cast Druidcraft Cantrip
Can use action to cast 1st level spell Goodberry once per day.

Actions

Flame Seed. Ranged Weapon Attack: 1d20+5, range 60 ft., one target you can see. Hit: 1d6 + 3 fire damage.

Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + 3 fire damage.

Magical Boon. (Spare the Dying): Can use an action to cast the Spare the Dying Cantrip. Choose a creature within 30ft that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2025 6:19:40 PM
4
1
1.0
Coming Soon
2/16/2025 6:26:19 PM
4
1
1.0
Coming Soon
Giving

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