Armor Class 30
Hit Points 1 (1d4 - 3)
Speed 5 ft., Swim 30 ft.
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
30 (+10)
Senses Passive Perception 5
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Amphibious. The axolotl can breath air and water.

 

Actions

 

cute voice. Ranged spell Attack: one target range the targets earshot the target is FOREVER charmed and will do ANYTHING to protect and obey the axolotl.

Bonus Actions

PLZ DONT HURT ME. wen a creature try's to hit it they don't .

Reactions

PLZ DONT HURT ME. wen a creature try's to hit it they don't.

cute voice. All creatures that gets with in 999 feet is FOREVER charmed and will do ANYTHING to protect and obey the axolotl.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A creature that is sooooooooooooooooooooo cute that any thing that sees it must protect and obey it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ShadowBlade2951558

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