Bone Spikes. A creature that touches the Ghast or hits it with a melee attack within 5 ft, takes 7 (2d6 + 1) piercing damage. Whilst the Ghast is frightened this trait doesn't function.
Lesser Regeneration. At the start of each turn, the Ghast regains 5 hit points if it has at least 1 hit point but fewer than half it's maximum.
Multiattack. The Ghast makes three melee attacks: two with its claws and one with its bite. When shriek is available, it can use this in place of bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage. If hit, must succeed a DC 10 Constitution saving throw or be paralysed for 4 turns. Can repeat saving throw each turn to counter.
Shriek (Recharge 4-6). Each creature within 60 ft of the Ghast must succeed a DC 15 Wisdom saving throw or be stunned until the end of the Ghasts next turn. If saving throw is successful, creature is immune to Shriek for 24 hours.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
With protruding bone armour and retractable spikes, the Ghast is aggressive and capable of forethought. Runs in packs with Ghouls as a leading force, terrorising all in their path.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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