Huge Beast (Any Birdfolk), Chaotic Neutral
AC 16 Natural Armor    Initiative +2 (12)
HP 110 (10d20 + 2)
Speed 30 ft., Fly 5 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 13 +1 +1
CHA 10 +0 +0
Senses Truesight 30 ft; Passive Perception 15
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Chicken Absorption. Bawk will gain different type attributes depending on what damage type it was hit with last, and will change to a corresponding color. Whatever resistance Bawk gains will be lost when the next one is gained, but actions will not be lost. 

Acid/Green: Gain "Chicken Poop" Action and resistance to Acid damage

Fire/Orange: Gain "Flaming Hot Winds" Action and resistance to Fire Damage

Cold/Blue: Gain "Frigid Bird" Action and resistance to Cold Damage, Creatures that move within 5 ft of you no longer have a walking speed.

Lightning/Light Blue: Gain "After-Image" Action, resistance to Lightning Damage, and gain 20 ft of walking and flying speed.

Radiant/Gold: Gain "Gilded Eggs" Action and resistance to Radiant Damage.

Necrotic/Black: Gain "Rotten Eggs" Action and resistance to Necrotic Damage.

Psychic/Pink: Gain "Screech of The Thousand" Action and resistance to Psychic damage.

Thunder/Grey: Gain "Booming Wings" Action and resistance to Thunder damage.

Force/Rainbow: Gain "Chicken Run" Action and resistance to Force damage.

 

Actions

Acid: Chicken Poop: Roll a d4, an area around you (5f*number rolled), becomes difficult terrain. If a creature besides you starts or ends its turn in the area, that creature takes 1d8 Acid Damage.

Fire: Flaming Hot Wings: Mark a creature that you can see within 30 ft. That creature takes 2d4 Fire Damage whenever a creature is chosen by this action.

Cold: Frigid Bird: Choose any number of creatures within 5 ft of you, those creatures 1d4 of Cold Damage for each turn spent within 5 ft of you.

Lightning: After-Image: Until your next turn, your AC increases by 2. Whenever you come within 5ft of a creature, that creature takes an amount of Lightning Damage equal to how many feet of movement was used to reach them.

Radiant: Gilded Eggs: Lay a large golden egg on the ground. After the beginning of your next turn, that egg hatches into a CR 2 Chicken that deals Radiant Damage.

Necrotic: Chicken Bones: Choose any number of creatures you can see within 30 ft of you. Those creatures must make a DC 12 Constitution Saving Throw or be Frightened until the end of their next turn and take 2d6 Necrotic Damage.

Psychic: Screech of The Thousand: Creatures within 40 ft of you must make a DC 15 Intelligence Saving Throw, or take 2d8 Psychic Damage.

Thunder: Booming Wings: Push creatures within 5 ft of you 15 ft backwards, then those creatures take 1d8 Thunder Damage.

Force: Chicken Run: Choose a creature within 60 ft of you. That creature must make a DC 10 Charisma Saving Throw, or be cursed with "Chicken Run" until the curse is removed. All chickens within 1 mile of the cursed creature know where that creature is at all times, and will run to attack that creature once before running away.

 

Bonus Actions

Ruffle Feathers: Roll a number of d8 equal to the number of colors Bawk has been this combat, then Bawk loses his current color.

Feathery Gaze: Bawk chooses a creature he can see within 15 ft, that creature must make a DC 15 Wisdom Saving throw, or be polymorphed into a Chicken until the end of that creature's next turn. 

Reactions

Spice Change: When Bawk is about to be hit by a damage type, it may change its color to match that type. This can only be used three times per combat.

Description

Bawk, The Grand Chicken Spirit is the depiction of a giant translucent chicken with dark coaly eyes. Each of its feathers seem to shimmer with color, like water on oil. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2025 9:17:48 PM
1
1
--
Coming Soon
soccerkj1204

Comments

Posts Quoted:
Reply
Clear All Quotes