| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Chicken Absorption. Bawk will gain different type attributes depending on what damage type it was hit with last, and will change to a corresponding color. Whatever resistance Bawk gains will be lost when the next one is gained, but actions will not be lost.
Acid/Green: Gain "Chicken Poop" Action and resistance to Acid damage
Fire/Orange: Gain "Flaming Hot Winds" Action and resistance to Fire Damage
Cold/Blue: Gain "Frigid Bird" Action and resistance to Cold Damage, Creatures that move within 5 ft of you no longer have a walking speed.
Lightning/Light Blue: Gain "After-Image" Action, resistance to Lightning Damage, and gain 20 ft of walking and flying speed.
Radiant/Gold: Gain "Gilded Eggs" Action and resistance to Radiant Damage.
Necrotic/Black: Gain "Rotten Eggs" Action and resistance to Necrotic Damage.
Psychic/Pink: Gain "Screech of The Thousand" Action and resistance to Psychic damage.
Thunder/Grey: Gain "Booming Wings" Action and resistance to Thunder damage.
Force/Rainbow: Gain "Chicken Run" Action and resistance to Force damage.
Acid: Chicken Poop: Roll a d4, an area around you (5f*number rolled), becomes difficult terrain. If a creature besides you starts or ends its turn in the area, that creature takes 1d8 Acid Damage.
Fire: Flaming Hot Wings: Mark a creature that you can see within 30 ft. That creature takes 2d4 Fire Damage whenever a creature is chosen by this action.
Cold: Frigid Bird: Choose any number of creatures within 5 ft of you, those creatures 1d4 of Cold Damage for each turn spent within 5 ft of you.
Lightning: After-Image: Until your next turn, your AC increases by 2. Whenever you come within 5ft of a creature, that creature takes an amount of Lightning Damage equal to how many feet of movement was used to reach them.
Radiant: Gilded Eggs: Lay a large golden egg on the ground. After the beginning of your next turn, that egg hatches into a CR 2 Chicken that deals Radiant Damage.
Necrotic: Chicken Bones: Choose any number of creatures you can see within 30 ft of you. Those creatures must make a DC 12 Constitution Saving Throw or be Frightened until the end of their next turn and take 2d6 Necrotic Damage.
Psychic: Screech of The Thousand: Creatures within 40 ft of you must make a DC 15 Intelligence Saving Throw, or take 2d8 Psychic Damage.
Thunder: Booming Wings: Push creatures within 5 ft of you 15 ft backwards, then those creatures take 1d8 Thunder Damage.
Force: Chicken Run: Choose a creature within 60 ft of you. That creature must make a DC 10 Charisma Saving Throw, or be cursed with "Chicken Run" until the curse is removed. All chickens within 1 mile of the cursed creature know where that creature is at all times, and will run to attack that creature once before running away.
Ruffle Feathers: Roll a number of d8 equal to the number of colors Bawk has been this combat, then Bawk loses his current color.
Feathery Gaze: Bawk chooses a creature he can see within 15 ft, that creature must make a DC 15 Wisdom Saving throw, or be polymorphed into a Chicken until the end of that creature's next turn.
Spice Change: When Bawk is about to be hit by a damage type, it may change its color to match that type. This can only be used three times per combat.
Description
Bawk, The Grand Chicken Spirit is the depiction of a giant translucent chicken with dark coaly eyes. Each of its feathers seem to shimmer with color, like water on oil.
Previous Versions
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2/16/2025 9:17:48 PM
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Coming Soon
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