| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Swarm Tactics.
Carnivorous Blossoms function best in groups. If at least two swarms are within 10 feet of the same creature, each swarm gains advantage on attack rolls against that target.
Cling & Feed.
The Carnivorous Blossoms latch onto any creature they hit with their melee attack.
- A creature grappled this way has disadvantage on Concentration checks.
- At the start of the creature’s turn, it takes 4 (1d8) necrotic damage as the blossoms absorb its life force.
- The creature can use an action to tear the blossoms off, making a DC 14 Strength or Dexterity check to remove them.
Swarm of Petals. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
- Hit: 10 (2d6+3) piercing damage, and the Carnivorous Blossoms attach to the target.
- If the target is already grappled, they take 3 (1d6) necrotic damage as well.
Petal Barrage (Recharge 4-6).
The Carnivorous Blossoms whirl in the air, unleashing a storm of razor-sharp petals in a 10-foot cone.
- Each creature in the area must make a DC 14 Dexterity Saving Throw or take 14 (4d6) slashing damage.
Pheromone Lure (Recharge 5-6).
As a bonus action, the Carnivorous Blossoms release an invisible scent into a 20-ft. radius.
- Any creature that breathes air within the area must make a DC 13 Wisdom Save.
- On a failure, the creature is Charmed for 1 minute and will move toward the blossoms on its next turn, using all available movement.
- The effect ends if the target takes damage or is shaken awake (action required).
Description
Carnivorous Blossoms are animated, blood-red flowers that move in swarms. Though they appear delicate, they possess sharp, razor-like petals and an insatiable hunger for warm-blooded prey. They latch onto creatures, draining life essence with their piercing tendrils.
Tactics
- Ambush Hunters: Hide in foliage with Stealth +6, then Pheromone Lure to draw in prey.
- Swarm Attackers: They target spellcasters first, forcing Concentration checks.
- Cling & Drain: They latch onto creatures and drain their life while remaining difficult to remove.
Loot
- Petals of the Blood Flower: Can be used to brew a mild charm potion (advantage on Persuasion for 1 hour).
- Pheromone Essence: Alchemists can refine this into a Potion of Fascination (DC 13 Charm effect).
- Thorned Vines: A small vine infused with necrotic energy (used for crafting poisons).
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