True Reflection. The shadows true form only exists during its action, meaning it can only be targeted by reactions. Otherwise it remains as a (projected) flat black circle with a 5 ft. radius that is immune to all types of damage. In its true form, it appears as a misty shadow in the shape of a middle-sized humanoid woman with two glowing red eyes hovering 5 ft. above its alternate form.
Dirac Sea. If the shadow moves into the space below a creature or the creature begins its turn standing on top of the shadow, the creature has to make a DC 16 dexterity saving throw. If it fails, the creature sinks into the shadow, takes 12 (1d10+7) force damage and is considered restrained. The creature has to repeat the saving throw at the start of each of its turns. On a success, the creature is no longer restrained and is standing on top of the shadow. On each consecutive failure however it takes 5 (1d10) additional force damage up to 22 (3d10+7). After three consecutive failures the creature is completely submerged. The space into which the creature sinks into is considered extradimensional.
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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