| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 20 | +5 | +9 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +5 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Adept Assassin. Whenever Vishnu makes an attack from being hidden the attack does an additional 4d6 damage and he has advantage on this attack.
Shadow Born. Vishnu can treat dim light as darkness when hiding.
Stalkers Luck. Vishnu cannot be grappled.
Path of the Brain. Whenever Vishnu can see another member of the path of the brain within 50ft he gains the following benefits: Blackened Carapace: advantage on stealth checks, Pestilent Intelligence: For all INT based checks roll a 1d6 and add to the total, Other worldly empowerment!: All attacks deal an additional 2d6 necrotic damage.
Clans of Hidden Dagger! Whenever Vishnu is unseen he can teleport to one target and immediately make an attack with advantage
Weeping Blade. Melee Weapon Attack: +7 to hit, reach 5ft, 1 target. Hit: 9 (2d6+2) piercing and 18 (3d10+1) poison damage. Whenever a creature is hit by this attack they must make a DC 14 CON saving throw for half poison damage and not suffer the following affects. When hit by this weapon a creature has disadvantage on all saving throws and is vulnerable to piercing damage. This save can be made at the end of an afflicted creatures turn.
Rat Tailed escape! Vishnu casts Fog cloud centered on himself.
Stealth incarnate. If Vishnu is successfully hidden he can teleport to another area of darkness within 30ft.
Flee! Flee! Vishnu can use his bonus action to dash or hide.
Wretched Escape. Whenever Vishnu is hit by an attack he can move up to half his movement speed and make the hide action.
Description
Vishnu is a wererat that has chosen the shadows as his domicile. Few things are more foreboding than his blade and his unbridled insanity. As a member of the path of the brain his ensures their enemies are dealt with quietly.
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