| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 12 | +1 | +6 |
| CON | 24 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +6 |
| CHA | 20 | +5 | +5 |
Earth Glide. The caliph can burrow through nonmagical, unworked earth and stone. While doing so, the caliph doesn’t disturb the material it moves through.
Earth's Tether. The caliph is immune to falling damage.
Elemental Restoration. If the caliph dies outside the Elemental Plane of Earth, its body dissolves into dirt, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Earth.
Magic Resistance. The caliph has Advantage on saving throws against spells and other magical effects.
Wishes. The caliph knows the Wish spell. The caliph can cast it only on behalf of a non-genie creature who communicates a wish in a way the caliph can understand. If the caliph casts the spell for the creature, the caliph suffers none of the spell’s stress. Once the caliph has cast it three times, the caliph can’t do so again for 365 days.
Subtle Spell (5/day). When the caliph casts a spell, they can cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell (such as Dark Star). Once used, they cannot use Heightened Spell for the same spell.
Heightened Spell (2/day). When the caliph casts a spell that forces a creature to make a saving throw, they can give one target of the spell Disadvantage on saves against the spell. Once used, they cannot use Subtle Spell for the same spell.
Empowered Spell (5/day). When the caliph rolls damage for a spell, the caliph can reroll a number of the damage dice up to their Charisma modifier (minimum of one), and must use the new rolls.
Multiattack. The caliph makes three Mithril Claw attacks or two Earth Burst attacks.
Mithril Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.
Earth Burst. Ranged Attack Roll: +10, range 120 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. Hit or Miss: Earth explodes from the target’s space, creating the following effect. Dexterity Saving Throw: DC 16, each creature in a 10-foot Emanation originating from and including the target. Failure: 10 (3d6) Thunder damage.
Spellcasting. The caliph casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Evil and Good, Detect Magic, Silence, Stone Shape, Shapechange (Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
2/Day Each: Gravity Sinkhole, Move Earth, Wall of Stone, Divination,
1/Day Each: Dark Star, Gravity Fissure, Plane Shift, Reverse Gravity, Crown of Stars (cast before combat).
Innate Magic (2/day). For 1 minute, the caliph gains the following benefits:
- The spell save DC of their spells increases by 1.
- The caliph has Advantage on the attack rolls of spells they cast
Protective Magic (3/Day). The caliph casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Earth's Embrace. The caliph casts Magnify Gravity (level 3 version), using the same spellcasting ability as Spellcasting. The caliph can’t take this action again until the start of its next turn.
Pulse Teleport. The caliph teleports up to 80 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Force damage.
Motes of Light. The Caliph uses a feature from the Ring of Shooting Stars.
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