Medium Aberration, Chaotic Evil
Armor Class 17
Hit Points 80 (10d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +7, DEX +5
Skills Stealth +3
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Truesight 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack. The shadow makes three attacks: two with its claws and one with its bite.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) piercing damage. The target must succeed on a DC 14 wisdom saving throw or it is frightened until the end of its next turn.

 

Description

This misty shadow has the shape of a humanoid beast, similar to a werewolf, with two glowing blue eyes.

Nomkh

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