Armor Class
17
Hit Points
80
(10d8 + 40)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
17
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
STR +7, DEX +5
Skills
Stealth +3
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Truesight 60 ft., Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Multiattack. The shadow makes three attacks: two with its claws and one with its bite.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) piercing damage. The target must succeed on a DC 14 wisdom saving throw or it is frightened until the end of its next turn.
Description
This misty shadow has the shape of a humanoid beast, similar to a werewolf, with two glowing blue eyes.
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