Medium or Small Swarm of Medium or Small humanoids, Neutral Evil
AC 15 Furs, Leather    Initiative +2 (12)
HP 30 (2d8 + 2)
Speed 35 ft.
Mod Save
STR 13 +1 +3
DEX 18 +4 +6
CON 12 +1 +1
Mod Save
INT 13 +1 +1
WIS 12 +1 +1
CHA 15 +2 +2
Skills Acrobatics +3
Immunities Charmed
Senses Passive Perception 15
Languages Common, Thieves' Cant common, Gibberish
CR 1 (XP 200; PB +2)
Traits

Celfyx is a backstabber and can often weasel his way behind his opponents. will often hid behind his fellows to get close but is not ashamed to run away if needed. Although Young he doesnt fall for simple tricks and promises of fancy easily.

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d8 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Bonus Actions

Hide: at the end of every turn Celyfx can attempt to conceal himself if there is at least 1 ally on the field

Turn tail: if Celfyx decides its time to leave he has a 1.5 movement multiplier on his movement speed

Sneaky hands: even in combat Celfyx can stick his little hands in pockets.(must roll against players stats for success)

Description

Young, Celfyx has a taste of the bandit life and thrives in it. unlike his brother, Celfyx will do anything to seize power even if it means killing his own father.


 

CELFYX 19 Years old

Celfyx was brought into barovia at an early age he knows nothing of the outside world. His older Brother and father run the rag tag group they have and plunder anyone they can find in barovia to attempt to survive. They know no other way and give no quarter. Celfyx is honestly done being his fathers tool due to the old man begining to lose his mind. Celfyx believes he should be next in line but he's afraid his adled father will hand it right over to his brother due to him being more SEASONED. Celfyx would do anything to usurp his father, and if anyone helped him in the process, he would then try and dispose of them as well. to leave no one to oppose.

Celfyx will run away if needed, but he has quick eyes and can spy peoples true intentions more often than not he has little time for games unless they are his own.

Bandit Motivations

1d6 The Bandit ...
1 Fights only oppressors.
2 Is an ex-soldier who was discarded by their nation and now takes what they were promised.
3 Is in a gang that views nonmembers as foes.
4 Hesitantly serves a villainous leader.
5 Secretly works for a government or a regional ruler to sow chaos.
6 Takes what they need to survive.

Monster Tags: Human

Habitat: Any

ArcticYeeHaw

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