Bone Swarm. When it takes damage from a melee attack, the Boneswarmer can make a DC 13 Dexterity check. If successful, it halves the damage as its bones rapidly separate and reassemble.
Magic Resistance. The Bonecrawler has advantage on saving throws against spells and magical effects.
Multiattack. The Bonecrawler makes two attacks with its Bone Claws.
Bone Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Damage: 12 (2d6 + 5) slashing damage + 4 (1d8) necrotic damage.
Bone Lash. Recharge 2–3. The Bonecrawler can extend a segment of its bony structure in a whiplike fashion. Choose one creature within 20 ft. The target must make a DC 13 Dexterity saving throw. On a failed save, the target takes 14 (3d6 + 4) bludgeoning damage and is pulled 10 ft. closer to the Bonecrawler.
Bone Mend. The Bonecrawler can use a bonus action to absorb one skeleton corpse reach 5 ft, to heal 4d10 and instantly recharge Bone Lash skill.
Bone Burst. 1/day. When reduced to 0 hit points, the Bonecrawler can spend its reaction to unleash a burst of bone fragments. Creatures within 10 feet must make a DC 14 Dexterity saving throw, taking 18 (4d6 + 2) piercing damage on a failed save, or half as much damage on a successful one.
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