Non-Apex Predator. The Crushamander is not naturally aggressive and will generally avoid fights that don't involve their prey. This information can be gleamed by players on a DC 14 nature check or a DC 18 insight check.
Natural Predator. Any roll made against a lousewurm has advantage and any roll made by a lousewurm against one of the Crushamander's attacks or abilities has disadvantage.
Opportunistic Hunter. The Crushamander can make opportunity attacks against creatures that take the disengage action.
Powerful Claws. The Crushamander has advantage on damage on its claw and crush attacks. This does not apply to its multi-arm crush attack.
Multiattack. The Crushamander makes six claw, crush or bite attacks.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage.
Crush. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d4 + 10) bludgeoning damage. The target must make a DC 20 constitution saving throw or be grappled, restrained, and have their AC be reduced by 1.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d6 + 10) piercing damage.
Multi-Arm Crush. If the target is smaller or equal size to the Crushamander, they must make an opposed athletics check against the Crushamander. If failed, the target is grappled, restrained, has their AC reduced by 6, and takes 55 (18d4 + 10) bludgeoning damage. If succeeded, the grapple fails and nothing happens. If a creature dies as a result of this attack, the Crushamander will spend its entire next turn consuming what it has killed. If its a tiny creature, the Crushamander regains 4d4 hit points. If its a small creature, the Crushamander regains 8d4 hit points. If its a medium creature, the Crushamander regains 12d4 hit points. If its a large creature, the Crushamander regains 16d4 hit points.
Salt Breath. (Recharge 5-6). The Crushamander releases a torrent of small salt crystals. Each creature in the 30 foot cone must make a DC 20 Constitution saving throw, taking 56 (16d6) bludgeoning damage and being stunned on a failed save, or half as much without being stunned on a successful save.
Drag. If the Crushamander hits a creature with an opportunity attack, it will reduce the creature's speed to 0.
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