| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +16 |
| DEX | 25 | +7 | +7 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 25 | +7 | +7 |
| WIS | 28 | +9 | +9 |
| CHA | 14 | +2 | +2 |
Stays Dark. Stays away from light usually, if there're any attacks that use light (Like word of radiance) then the player rolls advantage if it's on this creature. If it's a spell that uses light but the creature has to take a roll against the spells DC then the creature will roll disadvantage.
Loner. This creature never EVER does a battle against people with another one of it's kind.
Brute Push. The Wendigo will run into the player, on a hit [player] gets set back 15ft away from which the Wendigo was facing, and [player] will take 7d10+4 bludgeoning damage.
Vine Weapon. Moss will emerge from the ground wrapping around [player]'s legs releasing poison, on a hit [player] will take 8d8+2 poison damage.
Spore Bomb. The Wendigo will throw up 2 little green glowing spores that (each) on a hit do 3d12+1 explosion and poison damage.
Plant Brainwashing. If this is cast on a player then any known plant in a 10ft square radius of [player] will sprout out the ground and do 4d4 piercing damage each. This does not include mundane things like grass or trees. There's an exception to flowers though.
Frightening Roar. Any creature in a 80ft square radius will have to make a DC 17 Nature check or be frightened and take 3d6+3 damage.
Frightening Roar. Any creatures in a 80ft square radius will have to make a DC 17 Nature check or be frightened and take 3d6+3 damage.
The Wendigo can manipulate its "spore mother" which is what makes the spore bombs. Because this is a Weeping Wendigo it can sacrifice a full action to use "Plant Brainwashing" on itself to control its spore mother. After the full action the Wendigo is forced to use this in its next turn. What happens is it releases a kind of spore based gas that would make the Nazis jealous. The way it does this is by controlling its sub-grass fur to open up tiny spots for the gas to spit through.
Khaopora. Ignore all AC and other things that the monster would have to penetrate through. Everyone in a 100ft square radius takes 10d12+10 poison damage.
Description
This is a kind of Dryakin/Eldrichite that is an evolved Wendigo. This kind of Wendigo is the second phase of Wendigo's where if you stay in the forest for long enough (1000 years) after becoming a Wendigo you eventually become a Weeping Wendigo. A Weeping Wendigo is more correlated to plants in such a way that makes it stronger and even more eldritch than before. Some other things about this creature is this, what my sibling said, Evolved Dryakin/Eldrichite, cannibalistic will eat people. Thrives on loneliness and desperation. Can control plants. Makes an ungodly wailing screech. Stays away from bright lights, stays in dark areas usually.
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