Large Aberration, Chaotic Evil
Armor Class 10
Hit Points 120 (4d20 + 80)
Speed 20 ft.
STR
12 (+1)
DEX
9 (-1)
CON
17 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
12 (+1)
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Truesight 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Sacrificial Lamb. The shadow cries out. Every creature that is able to hear in a radius of 15 ft. around the shadow has to make a 14 DC wisdom saving throw. On a failure, a creature has to either use its movement and dash action to get closer to the shadow or make a melee attack against the shadow if it is in range with its equipped melee weapon. On a hit, the attacking creature gains 2 (1d4) temporary hit points.

Nomkh

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