Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 15 (breastplate)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the guard can deal an extra 7 (2d6) damage to a creature it hits with melee weapon attack if that creature is within the reach of an ally of the guard that isn't incapacitated.

Actions

Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Description

City guards make up the bulk of the standing armies of large metropolises such as Waterdeep and the Free City of Greyhawk. Better equipped and trained than an ordinary guard, these soldiers are trained to fight in formations that let them both repel invading forces and quell civil riots.

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2022 6:18:38 PM
3
0
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1/17/2022 6:59:46 PM
2
0
2
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6/14/2022 6:47:33 PM
22
0
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7/20/2022 9:16:51 PM
13
0
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11/5/2022 6:47:22 PM
18
1
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2/7/2025 8:37:19 PM
35
6
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2/17/2025 9:48:20 PM
34
0
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Coming Soon

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