Martial Advantage. Once per turn, the guard can deal an extra 7 (2d6) damage to a creature it hits with melee weapon attack if that creature is within the reach of an ally of the guard that isn't incapacitated.
Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Description
City guards make up the bulk of the standing armies of large metropolises such as Waterdeep and the Free City of Greyhawk. Better equipped and trained than an ordinary guard, these soldiers are trained to fight in formations that let them both repel invading forces and quell civil riots.
Previous Versions
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1/17/2022 6:18:38 PM
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3
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1/17/2022 6:59:46 PM
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2
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6/14/2022 6:47:33 PM
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22
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7/20/2022 9:16:51 PM
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13
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11/5/2022 6:47:22 PM
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18
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1
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2/7/2025 8:37:19 PM
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35
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6
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2/17/2025 9:48:20 PM
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34
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0
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