Medium Beast, Neutral Evil
AC 15 Natural Armor    Initiative +4 (14)
HP 20 (20d10)
Speed 30 ft., Climb 30 ft., Burrow 10 ft.
Mod Save
STR 12 +1 +1
DEX 18 +4 +4
CON 11 +0 +0
Mod Save
INT 14 +2 +2
WIS 10 +0 +0
CHA 8 −1 −1
Skills Acrobatics +2, Stealth +3
Senses Darkvision; Passive Perception 5
Languages None
CR 15 (XP 13,000; PB +5)
Traits

Borgs are mostly friendly as long as you don’t touch them or look at them for too long. If they feel threatened by someone they start clicking their fangs together which tells you to keep your distance. They do get aggressive once you enter their tunnels under Akkorra. They make big bowl shaped webs for their small ones and fight more aggressively once you get closer to their nests.

Once you are within their tunnels, borgs attack immediately. Before every attack they roll a d20. (>10 = advantage, <10 = no advantage) 

 

Actions

Action Name:  They attack with their fangs or with their paralysing saliva

Action Melee Attack. Fangs: reach 2m, Hit: (2d8 + 2) slashing damage.

Action Ranged Attack. Paralysing saliva:  range 5m, Hit: (2d4) corrosive damage plus paralysed for 2 rounds

 

Bonus Actions

Bonus Action Name. Double Slash: They get an extra attack if you are in sight of their nests.

Reactions

Reaction Name. opportunity attack: If you turn your back on them they will attack with 1d4.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nyx_zeza

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