Fire Absorption. Whenever the construct is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
Magic Weapons. The construct's weapon attacks are magical.
Siege Monster. The construct deals double damage to objects and structures.
Beneficial Mount. One medium-sized or smaller creature may ride on the construct, sitting just behind its head. The construct may grant its magic resistance and fire immunity to its rider as well.
Multiattack. The construct makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Proximity Slam (Recharge 5-6). The construct slams its fist into the ground anywhere within 15 feet of it. Each creature within 5 feet of that spot must make a DC 17 Dexterity saving throw, taking 21 (6d6) magical bludgeoning damage and being knocked prone on a failed save, or half as much damage and not knocked prone on a successful one. The construct and its willing rider are not affected.
Plasma Spray (Recharge 6). The construct emits a magical blast of white hot plasma in a 15-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. Any flammable objects in the area of effect catch fire.
Description
The body of this construct is created from rare and precious metals that give it a strong shell of armor. It stands over 30 feet high and has a vaguely humanoid shape with two massive arms and legs as well as a simple head with one large central aperture from which a spray of plasma is emitted.
A spherical swirling core of molten hot elemental plasma is fixed on the construct's back. This energy core is said to have originated on the plane of fire and has been installed in the construct as a source of power. Removing this core against the construct's will would be very difficult, but it is rumored that doing so could deactivate the construct.
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